Fixed darkmode load and save
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@@ -9,11 +9,12 @@ class InstancesDebugger(SingleInstance):
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def render(self):
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instances = self._get_instances()
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nodes, edges = from_parent_child_list(instances,
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id_getter=lambda x: x.get_id(),
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label_getter=lambda x: x.get_prefix(),
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parent_getter=lambda x: x.get_parent().get_id() if x.get_parent() else None
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)
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nodes, edges = from_parent_child_list(
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instances,
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id_getter=lambda x: f"{InstancesManager.get_session_id(x.get_session())}-{x.get_id()}",
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label_getter=lambda x: x.get_prefix(),
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parent_getter=lambda x: x.get_parent().get_id() if x.get_parent() else None
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)
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for edge in edges:
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edge["color"] = "green"
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edge["arrows"] = {"to": {"enabled": False, "type": "circle"}}
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@@ -22,7 +23,7 @@ class InstancesDebugger(SingleInstance):
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node["shape"] = "box"
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vis_network = VisNetwork(self, nodes=nodes, edges=edges)
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#vis_network.add_to_options(physics={"wind": {"x": 0, "y": 1}})
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# vis_network.add_to_options(physics={"wind": {"x": 0, "y": 1}})
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return vis_network
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def _get_instances(self):
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